Hi there, I’m Michael 👋
I’m a software engineer, game developer, web service provider and general tech problem solver.
I founded Tiny Island Games after completing my degree in Games & Creative Technology and have launched our first game, Plains of Havoc into early access.
I’m co-vice president of the TasGameMakers where we plan and organize community events, social get-togethers and provide feedback, advice and mentorship to hobbyists and students in the games industry.
You can find out more about me or checkout my projects.
Key Strengths & Interests
- Unity and Godot Game Engines
- C#, Kotlin, Java
- CI/CD & Devops
- Project Architecture
- Technical communication