My Work

An overview of the type of work I’ve done in the past.

Websites

Games

Plains of Havoc

Plains of Havoc is a swam-survival roguelike in which the player defeats endless waves of increasingly dangerous enemies, upgrading their character with various weapons, abilities and equipment.

Tomb of Sisyphus

An endless fighting game in which the player fights an increasing amount of monsters every time they beat the arena. Enemies can drop various weapons and health potions for the player to collect. Submission for the 2022 TasJam.

Final Warp

My entry for the Ludum Dare #50. Survive as long as you can by shooting down enemies and collecting their oxygen to refill your tanks.

Unstable Block Stacker

My entry for the Ludum Dare #49. It was a fun challenge to put something together and make it available for other people to play and judge publicly. Ranked #207 overall.

Super Fuzzball

A platformer with a grapple mechanic — the main focus of this project was learning how to use the new Unity input system and how to create tight platformer controls using unity's physics. Works well in single player, but gets much more chaotic fun with more players. Supports as many controllers as you can plug in.

Pong

First completed project for a Uni assignment — it's Pong!